Hi everybody!
working on a particle setup, and i need to filter my points in a sop solver, to start/stop the update by an attribute or a group
there is a group field, but none of my groups appear in that list… could you help me to do that???
i join you a simple setup
thanks by advance
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Technical Discussion » filter sop solver by group or attribute
- Huge Jaulin
- 8 posts
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Technical Discussion » using groups in vop context
- Huge Jaulin
- 8 posts
- Offline
Hi everybody!
trying to use my groups in vop with the “in group” node, but it returns always zero value…
no prob to create groups, but impossible to use them after…
I can see the groups when i MMB my node in the vop…I know that i can apply my vop (attribute binding tab) to a specified group
but for more flexibility i need to work in only one vop node with all my groups
i join my test file and hope somebody can help me!
thanks by advance
Best regards
Attached Files
trying to use my groups in vop with the “in group” node, but it returns always zero value…
no prob to create groups, but impossible to use them after…
I can see the groups when i MMB my node in the vop…I know that i can apply my vop (attribute binding tab) to a specified group
but for more flexibility i need to work in only one vop node with all my groups
i join my test file and hope somebody can help me!
thanks by advance
Best regards
Attached Files
Technical Discussion » FLIP viscosity by texture
- Huge Jaulin
- 8 posts
- Offline
Hi everybody, i try to change the viscosity of my flip fluid by a texture(3d-procedural).
I'm pretty new to houdini and learn it everyday, trying to find some solution alone but sometime…
thank you by advance for sharing your knowledge.
cheers
I'm pretty new to houdini and learn it everyday, trying to find some solution alone but sometime…
thank you by advance for sharing your knowledge.
cheers
Technical Discussion » POP-instance no shading in the viewport
- Huge Jaulin
- 8 posts
- Offline
Technical Discussion » POP-instance no shading in the viewport
- Huge Jaulin
- 8 posts
- Offline
hi guys!
just want to know how to see my pop instance in a shading mode in the viewport?everything is ok at render time…
i can see the wire in the particle level, but no shading, quite painfull to set the color shader etc, and at the root level/scene level nothing apear in the viewport…
houdini 14.0.201.13
i joined a simple exemple of what i need…
thank you by advance.
just want to know how to see my pop instance in a shading mode in the viewport?everything is ok at render time…
i can see the wire in the particle level, but no shading, quite painfull to set the color shader etc, and at the root level/scene level nothing apear in the viewport…
houdini 14.0.201.13
i joined a simple exemple of what i need…
thank you by advance.
Technical Discussion » transfer texture to particle color in new dop-pop workflow
- Huge Jaulin
- 8 posts
- Offline
hello sir!
finally, i checked your file, and thank you! it's perfect!
this is exactly what i needed!
thx again
finally, i checked your file, and thank you! it's perfect!
this is exactly what i needed!
thx again
Technical Discussion » transfer texture to particle color in new dop-pop workflow
- Huge Jaulin
- 8 posts
- Offline
hi jlait!
thank you for your quick answer!
i don't have houdini at home but i will check your file
verry soon
keep in touch
thx again
thank you for your quick answer!
i don't have houdini at home but i will check your file
verry soon
keep in touch
thx again
Technical Discussion » transfer texture to particle color in new dop-pop workflow
- Huge Jaulin
- 8 posts
- Offline
hi guys!
i'm quite new to houdini, actually working on a production with the v.14…
i got a pyrofx with advected particles in a dop network
i emit smoke and particle from scattered points based on a texture .Everything works fine, but i want to acquire the color of the texture to my particles.
I did that trick in the past but with the new dop-pop workflow i'm lost…
does anybody knows a simple way to do that?
thanks by advance.
ps: i joined an simple example of what i did
hugo
i'm quite new to houdini, actually working on a production with the v.14…
i got a pyrofx with advected particles in a dop network
i emit smoke and particle from scattered points based on a texture .Everything works fine, but i want to acquire the color of the texture to my particles.
I did that trick in the past but with the new dop-pop workflow i'm lost…
does anybody knows a simple way to do that?
thanks by advance.
ps: i joined an simple example of what i did
hugo
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